Posted: . At: 2:51 PM. This was 10 months ago. Post ID: 18277
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A nice spawner for Stalker New Arsenal 7 to enable much fun in the game.


This file is a very useful spawner for Stalker New Arsenal 7. This allows spawning weapons, items and even monsters to cause a lot of havoc. Spawning 30 Snorks and Bloodsuckers in the rookie village is way too much fun.

Download this spawner here: https://www.securitronlinux.com/maps/Activation_of_the_new_Arsenal_7_Spawner.7z. Put the script into the gamedata\scripts folder and then press F1 to open the spawner once the game is loaded and you have loaded a save. This really does work just fine. And as I said, spawning monsters is fun as heck. It can also spawn quest items to enable easier quest completion if you can not find anything in this confusing mod.

Stalker New Arsenal 7 spawner window.

Here is the complete script to put into gamedata\scripts\ui_main_menu.script.

gamedata\scripts\ui_main_menu.script
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class "main_menu" (CUIScriptWnd)
 
function main_menu:__init() super()
   self:SetFont(GetFontMedium()) --set base font for dialog.
   self.mbox_mode = 0
   self:InitControls()
   self:InitCallBacks()
end
 
function main_menu:__finalize()
 
end
 
function main_menu:InitControls()
	self:Init(0,0,1024,768)
	local xml = CScriptXmlInit()
	xml:ParseFile					("ui_mm_main.xml")
   	xml:InitStatic("crow_movie", self)
   	xml:InitStatic("water_movie", self)
	xml:InitStatic("background", self)
    self.shniaga = xml:InitMMShniaga("shniaga_wnd",self);
 
	self.message_box = CUIMessageBoxEx()
	self:Register(self.message_box, "msg_box")
 
	local _ver = xml:InitStatic		("static_version",self)
	local mm = _G.main_menu.get_main_menu()
	_ver:SetText	("New Arsenal v7.0   " .. mm:GetGSVer())
end
 
function main_menu:Show(...)
	self.shniaga:SetVisibleMagnifier(...)
end
 
 
function main_menu:InitCallBacks()
	-- new game
	self:AddCallback("btn_novice",		ui_events.BUTTON_CLICKED,				self.OnButton_new_novice_game,		self)
	self:AddCallback("btn_stalker",		ui_events.BUTTON_CLICKED,				self.OnButton_new_stalker_game,		self)
	self:AddCallback("btn_veteran",		ui_events.BUTTON_CLICKED,				self.OnButton_new_veteran_game,		self)
	self:AddCallback("btn_master",		ui_events.BUTTON_CLICKED,				self.OnButton_new_master_game,		self)
 
	-- options
	self:AddCallback("btn_options",     ui_events.BUTTON_CLICKED,				self.OnButton_options_clicked,		self)
	-- load
	self:AddCallback("btn_load",        ui_events.BUTTON_CLICKED,				self.OnButton_load_clicked,			self)
	-- save
	self:AddCallback("btn_save",		ui_events.BUTTON_CLICKED,				self.OnButton_save_clicked,			self)
	-- quit
	self:AddCallback("btn_quit",		ui_events.BUTTON_CLICKED,				self.OnButton_quit_clicked,			self)
	self:AddCallback("btn_quit_to_mm",	ui_events.BUTTON_CLICKED,				self.OnButton_disconnect_clicked,	self)
	self:AddCallback("btn_lastsave",	ui_events.BUTTON_CLICKED,				self.OnButton_last_save,			self)
	self:AddCallback("btn_credits",		ui_events.BUTTON_CLICKED,				self.OnButton_credits_clicked,		self)
	-- message box
	self:AddCallback("msg_box",     ui_events.MESSAGE_BOX_OK_CLICKED,		self.OnMsgOk,						self)
	self:AddCallback("msg_box",     ui_events.MESSAGE_BOX_CANCEL_CLICKED,	self.OnMsgCancel,					self)
	self:AddCallback("msg_box",     ui_events.MESSAGE_BOX_YES_CLICKED,		self.OnMsgYes,						self)
	self:AddCallback("msg_box",     ui_events.MESSAGE_BOX_NO_CLICKED,		self.OnMsgNo,						self)
	self:Connect("msg_box", ui_events.MESSAGE_BOX_QUIT_GAME_CLICKED, cmd, "disconnect")
	self:Connect("msg_box", ui_events.MESSAGE_BOX_QUIT_WIN_CLICKED,  cmd, "quit")
	self:AddCallback("btn_ret",			ui_events.BUTTON_CLICKED,				self.OnButton_return_game,			self)
end
function main_menu:OnMsgOk()
	self.mbox_mode = 0
end
 
function main_menu:OnMsgCancel()
	self.mbox_mode = 0
end
 
function main_menu:LoadLastSave()
	cmd("load_last_save")
	self:close_and_delete_menu()
end
 
 
function main_menu:OnMsgYes()
 
	if 	self.mbox_mode == 1 then
		self:LoadLastSave()
	end
 
	self.mbox_mode = 0
end
 
function main_menu:OnMsgNo()
	self.mbox_mode = 0
end
 
 
function main_menu:OnButton_last_save()
	if not alife() then
		self:LoadLastSave()
		return
	end
 
	self.mbox_mode			= 1
	self.message_box:Init	("message_box_confirm_load_save")
	self:GetHolder():start_stop_menu(self.message_box, true)
end
 
function main_menu:OnButton_credits_clicked()
	game.start_tutorial("credits_seq")
end
 
function main_menu:OnButton_quit_clicked()
	self.message_box:Init("message_box_quit_windows")
	self:GetHolder():start_stop_menu(self.message_box, true)
end
 
 
function main_menu:OnButton_disconnect_clicked()
	self.message_box:Init("message_box_quit_game")
	self.message_box:SetText("ui_mm_quit_game_message")
	self:GetHolder():start_stop_menu(self.message_box, true)
end
 
function main_menu:OnButton_return_game()
	local console = get_console()
 
	if level.present() and level.get_game_difficulty() == 3 then
		console:execute("hud_info off")
		console:execute("hud_crosshair off")
		console:execute("hud_crosshair_dist off")
		console:execute("g_ammunition_on_belt on")
	end
 
	self:close_and_delete_menu()
end
 
function main_menu:OnButton_new_novice_game()
	local console = get_console()
    console:enable_command("g_game_difficulty")
	console:execute("g_game_difficulty gd_novice")
    console:disable_command("g_game_difficulty")
	self:StartGame()
end
 
function main_menu:OnButton_new_stalker_game()
	local console = get_console()
    console:enable_command("g_game_difficulty")
	console:execute("g_game_difficulty gd_stalker")
    console:disable_command("g_game_difficulty")
	self:StartGame()
end
 
function main_menu:OnButton_new_veteran_game()
	local console = get_console()
    console:enable_command("g_game_difficulty")
	console:execute("g_game_difficulty gd_veteran")
    console:disable_command("g_game_difficulty")
	self:StartGame()
end
 
function main_menu:OnButton_new_master_game()
	local console = get_console()
    console:enable_command("g_game_difficulty")
	console:execute("g_game_difficulty gd_master")
    console:disable_command("g_game_difficulty")
	self:StartGame()
end
 
function main_menu:StartGame()
	if alife() then
		cmd("disconnect")
	end
	cmd("start server(all/single/alife/new)")
	self:close_and_delete_menu()
end
 
function main_menu:OnButton_save_clicked()
	if self.save_dlg == nil then
		self.save_dlg = ui_save_dialog.save_dialog()
		self.save_dlg.owner = self
	end
 
    self.save_dlg:FillList()
	self:GetHolder():start_stop_menu(self.save_dlg, true)
	self:Show(false)
end
 
function main_menu:OnButton_load_clicked()
	if self.load_dlg ==nil then
		self.load_dlg = ui_load_dialog.load_dialog()
		self.load_dlg.owner = self
	end
 
    self.load_dlg:FillList()
	self:GetHolder():start_stop_menu(self.load_dlg, true)
	self:Show(false)
end
 
function main_menu:OnButton_options_clicked()
	if self.opt_dlg == nil then
		self.opt_dlg = ui_mm_opt_main.options_dialog()
		self.opt_dlg.owner = self
	end
 
	self:GetHolder():start_stop_menu(self.opt_dlg, true)
	self:Show(false)
end
 
function main_menu:OnKeyboard(dik, keyboard_action)  --virtual function
 
	CUIScriptWnd.OnKeyboard(self,dik,keyboard_action)
 
	local bind = dik_to_bind(dik)
	local console = get_console()
 
	if keyboard_action == ui_events.WINDOW_KEY_PRESSED then
		if dik_to_bind(dik) == key_bindings.kQUIT then
			if level.present() and db.actor and db.actor:alive() then
				if level.get_game_difficulty() == 3 then
					console:execute("hud_info off")
					console:execute("hud_crosshair off")
					console:execute("hud_crosshair_dist off")
					console:execute("g_ammunition_on_belt on")
				end
				self:close_and_delete_menu()
			end
		end
 
		if dik == DIK_keys.DIK_P then --SDATA
			if level.present() and db.actor and db.actor:alive() then
				if not _sdata.GlobalEnable then
					_sdata.subscribe()
				else
					_sdata.unsubscribe()
				end
			end
		end
 
		if dik == DIK_keys.DIK_S then
            --db.actor:give_money(15000)
			--weap_my.main()
		end
 
		if dik == DIK_keys.DIK_F1 then
		    ui_cheat_main.start_menu(self)
		end
 
		if dik == DIK_keys.DIK_Q then
		    local console = get_console()
		    console:execute("quit")			
		end
 
		if dik == DIK_keys.DIK_N then
			xpcall(function() dofile(getFS():update_path("$game_scripts$", "personal_test.script")) end, log1)
		end
 
		return true
	end
 
	return false
end
 
--��� �������� ���� ������������ ������ ���� ����������� �����!
function main_menu:close_and_delete_menu()
	-- ������� � ������ ��������, � ������� �������� ������ �� ������� ������� ������� (������� ����������� � AddCallback(..., self),
	-- ����� ����� ���� �� �������� � ����� ������ � ������ �� ����������� LUA (�� �������� �����, ��������)
	-- ��� ��, ���� �������� ������� ������ (self.*_dlg), ����� ������� ������ ��� ������� �� ������. ��, ��� �������, �� ��� ���.
	if self.save_dlg then self.save_dlg:ClearCallbacks() self.save_dlg = nil end
	if self.load_dlg then self.load_dlg:ClearCallbacks() self.load_dlg = nil end
	if self.opt_dlg then
		self.opt_dlg:ClearCallbacks()
		self.opt_dlg = nil
	end
	self:ClearCallbacks() --main_menu ��������� �������, �� ��� ��������� � ��� �������� ������.
	--
	cmd("main_menu off")
end

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