Posted: . At: 10:37 AM. This was 5 years ago. Post ID: 13383
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Modding Shadow of Chernobyl is fun.


I am making a mod for Shadow of Chernobyl. This is to enhance gameplay and make the weapons more effective. This will not be a ridiculous mod like Complete Mod 2009. That is over the top and makes the game too easy. Mine has the weapons more powerful, but the enemies can fight back just as well. I have worked out how to add items to the map with editing of the all.spawn file. Below is an example, this adds a small box in the Cordon, this is breakable and is a nice find, hide it behind a bush and it is a very cool stash for a player to discover.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 
[4781]
 
; cse_abstract properties
section_name = physic_destroyable_object
name = esc_physic_destroyable_object_003078
position = -275.45, -6.38, -34.541
direction = 0, 0, 0
id = 65535
version = 118
script_version = 6
spawn_id = 8641
 
; cse_alife_object properties
game_vertex_id = 61
level_vertex_id = 43968
object_flags = 0xffffff3a
custom_data = <<END
[drop_box]
community = def_box
items = wpn_ak74,1,ammo_5.45x39_fmj,6,medkit_army,2,grenade_rgd5,2
END
 
; cse_visual properties
visual_name = physics\box\box_metall_01
 
; cse_ph_skeleton properties
 
; cse_alife_object_physic properties
physic_type = 0x3
mass = 10
 
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

Put these values into the actor.ltx to enable the character to go prone and get under low objects.

ph_box0_center 	= 0.0, 0.9, 0.0
ph_box0_size 	= 0.35, 0.9, 0.35
ph_box1_center 	= 0.0, 0.65, 0.0
ph_box1_size 	= 0.35, 0.65, 0.35
ph_box2_center 	= 0.0, 0.2, 0.0
ph_box2_size 	= 0.35, 0.2, 0.35

Bullets in Shadow of Chernobyl, sometimes vanish before hitting, this is annoying, set this value in weapons.ltx to fix this.

;расстояние после которого учитывается hit_probabilty полностью
hit_probability_max_dist  = 1000;

You can also reduce dispersion for all weapons, and in actor.ltx to make weapons more realistic. This is fun when you get a scope. It is hard at the start when the player has only a Makarov PM and it is hard to kill anything, but it gets better when more powerful weapons are obtained. For packing a new mod for upload, it is best to use AXR Toolset. This has multiple tabs, this allows working on more than one mod at a time. Very useful indeed. More modern games like Arma 3 have lots of weapons, but run very badly, and have horrendous physics. Stalker Shadow of Chernobyl has very good ballistics and amazing physics. That is why there are new players coming to Stalker all of the time, and mods are very popular in this day and age, players are thirsting for new gameplay experiences. And there are countless mods to satisfy people. Arma 3 cannot have underground areas, so it is not suitable for recreating Stalker maps. That is why the Stalker Livezone team moved to Dayz. But even that does not have underground area support.

Stalker SoC Troubleshooting FAQ //LAST UPDATE: 16 May 2018 GMT+1)

https://pastebin.com/FUPEbLiv.

Performance Guides, Steam settings

https://pastebin.com/FUPEbLiv.


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