Detect if a player has the APEX DLC.
if (395180 in getDLCs 1) then { (_this select 0) ctrlsettext '\a3\Ui_f\Data\Logos\arma3apex_white_ca.paa'; }; |
Remove all NVG goggles and weapons from enemies.
{ if (side _x == east) then { _x unassignItem "NVGoggles"; _x removeItem "NVGoggles"; removeallweapons _x; }; } foreach allunits; |
Spawn a nice sandbagged area with a few static guns emplaced within. This is good for spawning a defense area in an enemy controlled zone.
ammoDump1 = [ ["Box_East_AmmoVeh_F",[-2.25195,-0.769531,0.00384521],0,1,0,[0,4.00412],"","",true,false], ["rhsgref_ins_d30_at",[2.61914,-1.96875,-0.0791016],103.55,1,0,[0,-0],"gun1","",true,false], ["LOP_ChDKZ_Kord_High",[-2.87695,-3.26563,-0.0471039],229.616,1,0,[0,0],"gun2","",true,false], ["LOP_ISTS_OPF_Static_M2",[-3.6582,2.3457,-0.032547],280.468,1,0,[0,0],"gun3","",true,false], ["rhs_casing_105mm_m14b1",[3.30664,3.91406,0.000259399],0,1,0,[0,4.00412],"","this enablesimulation false; this allowdamage false",true,false], ["rhs_casing_105mm_m14b1",[3.60156,3.72656,0.000259399],307.807,1,0,[0,0],"","this enablesimulation false; this allowdamage false",true,false], ["Land_fort_bagfence_round",[-5.92383,2.40234,0.0745544],282.973,1,0,[0,0],"","this enablesimulation false; this allowdamage false",true,false], ["rhs_casing_105mm_m14b1",[3.62891,4.00195,0.000259399],90.5116,1,0,[0,-0],"","this enablesimulation false; this allowdamage false",true,false], ["Land_fort_bagfence_round",[-4.76953,-4.42578,0.0652313],238.231,1,0,[0,0],"","this enablesimulation false; this allowdamage false",true,false], ["Land_fort_bagfence_round",[-0.291016,6.91992,0.000549316],0,1,0,[0,4.00412],"","this enablesimulation false; this allowdamage false",true,false], ["Land_fort_bagfence_round",[6.14258,4.02344,-0.0526733],48.1463,1,0,[0,0],"","this enablesimulation false; this allowdamage false",true,false], ["LOP_ChDKZ_Static_DSHKM",[1.01758,-7.18555,-0.0712433],190.637,1,0,[0,0],"gun4","",true,false], ["Land_fort_bagfence_round",[0.294922,-8.75391,0.0315399],203.912,1,0,[0,0],"","this enablesimulation false; this allowdamage false",true,false] ]; _hqdef400 = [Loc, 95, 400, 10, 0, 0.5, 0] call BIS_fnc_findSafePos; gunz = [_hqdef400, 59.016, ammoDump1 ] call BIS_fnc_objectsMapper; _randPos333 = [Loc, 1, 60, 3, 0, 20, 0] call BIS_fnc_findSafePos; _mgguys = [_hqdef400, EAST, (configfile >> "CfgGroups" >> "East" >> "LOP_AM_OPF" >> "Infantry" >> "LOP_AM_OPF_Fireteam")] call BIS_fnc_spawnGroup; ((units _mgguys) select 0) moveInGunner gun1; ((units _mgguys) select 1) moveInGunner gun2; ((units _mgguys) select 2) moveInGunner gun3; ((units _mgguys) select 3) moveInGunner gun4; _mgguys enableDynamicSimulation true; |
This code will spawn an ammo dump that players can find. A nice addition to any mission.
/* Spawning an ammo dump for my mission. */ dump = [ ["rhs_gear_crate",[-0.294922,-1.72351,0.00012207],0,1,0,[0,1.14586],"","",true,false], ["rhs_spec_weapons_crate",[-2.00195,0.374512,0.000171661],0,1,0,[0,1.14586],"","",true,false], ["rhs_weapon_crate",[-2.13086,2.54956,0.000146866],0,1,0,[0,1.14586],"","",true,false], ["Land_Fort_Watchtower_EP1",[-4.29102,1.52875,0.015089],90,1,0,[-1.14586,-5.00938e-008],"TowerAM","this enablesimulation false; this allowdamage false",true,false], ["rhs_mags_crate",[-4.69922,-1.88733,0.00012207],0,1,0,[0,1.14586],"","",true,false], ["Land_HBarrier_5_F",[2.4043,5.63043,-0.044651],177.693,1,0,[-0.0461225,-1.14493],"","",true,false], ["Land_HBarrier_5_F",[-1.08594,-5.66327,0.0450687],357.499,1,0,[0.050009,1.14477],"","",true,false], ["rhs_7ya37_1_single",[-5.30664,2.74084,7.24792e-005],0,1,0,[0,1.14586],"","",true,false], ["ACE_Box_Misc",[-6.14063,1.65009,0.00012207],0,1,0,[0,1.14586],"","",true,false], ["rhs_3Ya40_1_single",[-6.26758,2.81146,2.47955e-005],0,1,0,[0,1.14586],"","",true,false], ["Land_Cargo_Patrol_V2_F",[4.96484,-2.63208,0],0,1,0,[0,0],"","this enablesimulation false; this allowdamage false",true,false], ["rhs_launcher_crate",[-6.98242,-2.1958,0.000171661],0,1,0,[0,1.14586],"","",true,false], ["Land_HBarrier_5_F",[-3.19141,5.40582,-0.0446529],177.693,1,0,[-0.0461225,-1.14493],"","this enablesimulation false; this allowdamage false",true,false], ["Land_HBarrier_5_F",[7.8457,5.91754,-0.0446491],177.693,1,0,[-0.0461225,-1.14493],"","this enablesimulation false; this allowdamage false",true,false], ["Land_HBarrier_5_F",[4.54688,-5.48285,0.0450687],357.499,1,0,[0.050009,1.14477],"","this enablesimulation false; this allowdamage false",true,false], ["Land_HBarrier_5_F",[8.97266,-3.86713,0.00117302],271.404,1,0,[1.14552,0.0280716],"","this enablesimulation false; this allowdamage false",true,false], ["Land_HBarrier_5_F",[-9.51563,-6.01923,0.0450687],357.499,1,0,[0.050009,1.14477],"","this enablesimulation false; this allowdamage false",true,false], ["Land_HBarrier_5_F",[-9.35938,-4.67847,0.00117302],271.404,1,0,[1.14552,0.0280716],"","this enablesimulation false; this allowdamage false",true,false], ["Land_HBarrier_5_F",[-9.16211,0.92981,0.00117302],271.404,1,0,[1.14552,0.0280716],"","this enablesimulation false; this allowdamage false",true,false], ["Land_HBarrier_5_F",[9.16992,1.74115,0.00117302],271.404,1,0,[1.14552,0.0280716],"","this enablesimulation false; this allowdamage false",true,false] ]; _mrk = "aoCircle"; _area = markerSize _mrk; _nul = _area pushBack markerDir _mrk; _nul = _area pushBack ( markerShape _mrk isEqualTo "Ellipse" ); _pos = [ _mrk, _area ] call BIS_fnc_randomPosTrigger; _randPos123 = [_pos, 15, 30, 10, 0, 0.5, 0] call BIS_fnc_findSafePos; sleep 1; [_randPos123, 59.016, dump ] call BIS_fnc_objectsMapper; "Sector2" setMarkerPos _randPos123; "Sector2" setMarkerText "Ammo Dump."; sleep 3; _garrisonAmmo = [_randPos123,100] call KER_fnc_garrisonEAST; |
How to add an option to the player`s ACE3 interaction menu to enable them to get help with ace features, or to run any other code.
// Adding an action to Ace3 to get help with ace features. myaction = ['Help dialog','Mission Help','',{null = [] spawn KER_fnc_help;},{true}] call ace_interact_menu_fnc_createAction; [player, 1, ["ACE_SelfActions"], myaction] call ace_interact_menu_fnc_addActionToObject; |
This is one very useful scripting sample, this would allow a player to run code that shows a help dialog, or anything you wish.
Put this code into the initServer.sqf file to make AAF forces enemies of BLUFOR.
Resistance setFriend [East, 1]; East setFriend [Resistance, 1]; |
Spawn some trees as simple objects in your mission.
//spawn coral in the editor. _posnew14 = [11527.8,17800.4,0]; _sol15 = createSimpleObject ["a3\plants_f\Bush\bw_SetBig_Brains_F.p3d", _posnew14]; _sol15 setPos [_posnew14 select 0, _posnew14 select 1, 0.7]; // Spawn a tree. _pos2 = [11642.7,17828.9,0]; //define a position, close to player _tree2 = createSimpleObject ["a3\plants_f\Tree\t_BroussonetiaP1s_F.p3d", _pos2]; _tree2 setPos [_pos2 select 0, _pos2 select 1,7]; //trees spawn below ground, so we move it up by 8 m // Spawn a tree. _pos3 = [11638.9,17782.6,-3.05176e-005]; //define a position, close to player _tree2 = createSimpleObject ["a3\plants_f\Tree\t_FraxinusAV2s_F.p3d", _pos3]; _tree2 setPos [_pos3 select 0, _pos3 select 1,7]; //trees spawn below ground, so we move it up by 8 m _pos = [12168.7,17343.1,0]; //define a position, close to player _tree = createSimpleObject ["a3\plants_f\Tree\t_QuercusIR2s_F.p3d", _pos]; _tree setPos [_pos select 0, _pos select 1,19]; //trees spawn below ground, so we move it up by 8 m |
#$□○.:.
Thanks.