Posted: . At: 8:32 PM. This was 6 years ago. Post ID: 12412
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Draw 3d lines or markers with Arma 3. This enhances your missions.


Use DrawLine3D in Arma 3.

This code will draw a line in 3d that players can see. Set up four small poles, name them pole1 to pole4 in a square and then place this code in initPlayerLocal.sqf. You can set the properties of the poles to they are not visible in-game. Untick “show model” in attributes. This is how you get the troublesome DrawLine3D function to work. Or how I did it anyway.

addMissionEventHandler ["Draw3D", {
	drawLine3D [ASLToAGL eyepos pole1, ASLToAGL eyepos pole2, [1,0,0,1]];
	drawLine3D [ASLToAGL eyepos pole3, ASLToAGL eyepos pole4, [1,0,0,1]];
	drawLine3D [ASLToAGL eyepos pole3, ASLToAGL eyepos pole1, [1,0,0,1]];
	drawLine3D [ASLToAGL eyepos pole4, ASLToAGL eyepos pole2, [1,0,0,1]];
}];

Place the Military Symbols module and place this code in the init.

setGroupIconsVisible [true,true];

This will icons for all group leaders in players 3D view and on the map. Very good for IFF.

Print the Arma 3 logo on the bottom left of your screen, sort of like the Arma 3 Alpha does. This is a cool script. Put this in initPlayerLocal.sqf.

//Wasserzeichen
_pic = "\a3\Ui_f\Data\Logos\arma3_ingame_ca.paa";
[
	'<img align=''left'' size=''2'' shadow=''1'' image='+(str(_pic))+' />',
	safeZoneX+0.00,
	safeZoneY+safeZoneH-0.30,
	99999,
	0,
	0,
	3090
] spawn bis_fnc_dynamicText;

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