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New content released as part of the Stalker 2 Cipher.


Stalker 2 new images

Various images from the Stalker 2 ARG. The cipher was decoded and now we have these images.

This image seems to be a few scientists working on data and studying the zone. Hopefully, the zone will have all of the labs and bunkers that the previous games had.

Scientists at work in a laboratory, studying the zone.
Scientists at work in a laboratory, studying the zone.

This is a dark forest with a cool anomaly in it, this might be a Whirlygig anomaly.

An anomaly in a dark forest.
An anomaly in a dark forest.

This is a drawing of the Ecologist SEVA suit, this is for use in contaminated environments in the zone. Especially in Call of Pripyat where the player ventures into the Jupiter Underground on the way to Pripyat and it is full of toxic gases.

New look at the ecologist SEVA suit.
New look at the ecologist SEVA suit.

A few new locations will be in Stalker 2. This game might have quite a few underground areas. This is exciting indeed.

Various locations in Stalker 2.
Various locations in Stalker 2.

And the Dark Valley pig farm. Someone is selling a Guass rifle here for only 800 Rubles. Better check this out!

The Dark Valley pig farm.
The Dark Valley pig farm.

Download the full archive here: https://securitronlinux.com/arma3/71uW.rar. 178 megabytes.

I hope this game works out and it is actually playable and challenging. This is quite a legacy, there are so many mods like Cumulative Pack 2.1 and Stalker New Arsenal 7 out there that have quality gameplay, so hopes are high that Stalker 2 can compete. I wonder what system it will use for conversations? The previous games used a Role Playing Game style of conversations with some audio chatter as well. This worked just fine, so the new game better implement this. Hopefully, it is not all cutscenes and quick-time events like Far Cry games. That would not be fun. A text-based conversation system would be easy to mod and rewrite when making a mod for Stalker 2. I also wonder if it will include other cut mutants like Fractures and Cats. Even the crazy mutants in OP 2.1 like flying Snorks and even flying Тушкан that are very annoying. We will have to wait and see what becomes of this game and what mutants and weapons are included, this is the waiting game. Since everyone loves playing Stalker Anomaly and New Arsenal 7, they are used to seeing cut mutants so the game must have them. The tiny mice as well as the mutant giant Тушкан that are more annoying than deadly.

Mutants like the Dwarf would also be awesome to see. The Karlik is also a terrifying mutant to encounter in a dark laboratory, this must also be in Stalker 2. The Morlock is another cut mutant, but this looks too much like an Orc from World of Warcraft. The giant rats in Oblivion Lost Remake 2.5 were scary as well, these were first encountered in the Rostok plant. very challenging to fight unless you have something to jump on top of. Then you can just use the shotgun. The best thing for the game would be to include the Бар «100 рентген» this is the most iconic location, in the middle of the zone, this is a safe location to rest and exchange goods. The build version of the Rostok plant was very different, this was a nice large abandoned factory. https://stalker.fandom.com/ru/wiki/%D0%97%D0%B0%D0%B2%D0%BE%D0%B4_%C2%AB%D0%A0%D0%BE%D1%81%D1%82%D0%BE%D0%BA%C2%BB.

The Stalker bar in the development builds was a map completely different from the retail bar map, it had a department store with the bar in the basement. But this map in Oblivion Lost was a very cool map.


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