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Start a mortar strike on an enemy position in Arma 3.


This simple code will start a mortar strike on an enemy position when a vehicle is destroyed.

car1 addEventHandler [ 'Killed', {
	 _bombardment = [BIS_Mortar,getMarkerPos "mk2","8Rnd_82mm_Mo_shells",100,24,10] execVM "a3\missions_f_exp\showcases\showcase_endgame.tanoa\scripts\firesupport.sqf";
}];

Name the mortar BIS_Mortar, then place a marker on the location to be shelled, named mk2. When the vehicle named “car1” is destroyed, the mortar will start firing on the marker location. This is a very useful script I found in the game files. And I hope you find it very useful also.

Here is some useful code I put in a Patrol Ops mission I recoded. This will punish players that fire at base. Just call this within a fired event handler and it will take the ammo off then and delete their bullets.

b3_protector_telloff = {
	private ["_player", "_projectile"];
 
	_player = _this select 0;
	_projectile = _this select 1;
 
	["Papabear", "Stop firing at base soldier! You are firing blanks."] call BIS_fnc_showSubtitle;
	{ if ( _x in primaryWeaponMagazine player ) then { player removeMagazine _x } } forEach magazines player;
	removeAllPrimaryWeaponItems player;
	("CMflareAmmo" createVehicle [0,0,1e9]) attachTo [_projectile, [0,0,0]];
	deletevehicle _projectile;
	papabear sidechat format ["Player:%1, player's side:%2 is firing at base!", player, side player];
};

This also removes their weapon accessories, such as a scope and other equipment. And attaching a flare ammo smoke puff to their bullet, before deleting it. Very funny and cool script.

Another way to call in fire support is to use this function.

[man1,"Sh_82mm_AMOS",100,24,10,"!alive man1", 32, 4900, 150] spawn BIS_fnc_fireSupportVirtual;

This will spawn 82mm mortar rounds 4900 meters up that will bombard an area. This fire support will stop when the target, “man1” is dead.

To save a player`s inventory in a vanilla Arma 3 mission, use this code in the onPlayerKilled.sqf

[player, [missionNamespace, "inventory_var"]] call BIS_fnc_saveInventory;

Then, in the onPlayerRespawn.sqf, put this code.

[player, [missionNamespace, "inventory_var"]] call BIS_fnc_loadInventory;

This will load the player`s last loadout when they respawn.

Spawn a patrol group on a location and ask them to patrol an area. I am spawning them next to a building named building1.

_hqdef2 = building1 getRelPos [-96, 256];
 
_group = [_hqdef2, RESISTANCE, (configfile >> "CfgGroups" >> "Indep" >> "IND_C_F" >> "Infantry" >> "ParaCombatGroup")] call BIS_fnc_spawnGroup;
[_group, getPos man1, 300] call bis_fnc_taskPatrol;

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