This is how to render a decal of a road surface on the ground in Arma 3 without using mods.
Run this script in initServer.sqf and it will work fine, it will spawn a runway road surface in Arma 3 when you run your mission.
_pos = getPos bol1; //define a position, close to player _tree = createSimpleObject ["a3\roads_f\Runway\runway_main_40_F.p3d", _pos]; _tree setDir 315.035; _tree setPos [_pos select 0, _pos select 1,0]; |
This is easy, and shows how easy it is to change the ground by placing a road surface over the top.
This is another example.
_pos = getPos bol1; //define a position, close to player _tree = createSimpleObject ["a3\roads_f\Runway\runway_beton_F.p3d", _pos]; _tree setDir 225.035; _tree setPos [_pos select 0, _pos select 1,0]; |
This does the same thing though, this could be used with simple math to spawn a runway surface on the salt flats.