Posted: . At: 6:08 PM. This was 5 years ago. Post ID: 13042
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How to have a runway or road decal on the ground in Arma 3.


This is how to render a decal of a road surface on the ground in Arma 3 without using mods.

Run this script in initServer.sqf and it will work fine, it will spawn a runway road surface in Arma 3 when you run your mission.

_pos = getPos bol1; 	//define a position, close to player
_tree = createSimpleObject ["a3\roads_f\Runway\runway_main_40_F.p3d", _pos];
_tree setDir 315.035;
_tree setPos [_pos select 0, _pos select 1,0];
Our runway surface on the ground in-game.
Our runway surface on the ground in-game.

This is easy, and shows how easy it is to change the ground by placing a road surface over the top.

This is another example.

_pos = getPos bol1; 	//define a position, close to player
_tree = createSimpleObject ["a3\roads_f\Runway\runway_beton_F.p3d", _pos];
_tree setDir 225.035;
_tree setPos [_pos select 0, _pos select 1,0];

This does the same thing though, this could be used with simple math to spawn a runway surface on the salt flats.

Another example, spawning a runway road surface on the ground.
Another example, spawning a runway road surface on the ground.

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