Posted: . At: 9:52 AM. This was 2 years ago. Post ID: 16299
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More evil scripts for Arma 3 trolling.


This script will spawn a cloud of mines around the player, this is a lot of fun to deal with.

_source = eyepos player; 
_distance = 35; 
 
for "_i" from 1 to 1000 do { 
 _veh = createVehicle ["APERSMineDispenser_Mine_Ammo_Scripted", _source, [], 0, "CAN_COLLIDE"]; 
 _pos = _source vectorAdd (vectorNormalized [(random 2)-1,(random 2)-1,(random 2)-1] vectorMultiply _distance); 
 _veh setposasl _pos; 
};

Delete the bullets fired from your rifle and then replace them with a GBU. This is a very destructive script indeed.

player addEventHandler ["Fired", {
    params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_gunner"];
    if (!local _unit) exitWith {};
 
 (_this select 0) setvehicleammo 1;
 
    private _position = getPosWorld _projectile;
    private _dirAndUp = [vectorDir _projectile, vectorUp _projectile];
    private _velocity = velocity _projectile;
 
    deleteVehicle _projectile;
 
    _projectile = "Bomb_04_F" createVehicle [0,0,0];
    _projectile setPosWorld _position;
    _projectile setVectorDirAndUp _dirAndUp;
    _projectile setVelocityModelSpace [0, 990, 0];
 
    [_projectile, [_unit, _gunner]] remoteExec ["setShotParents", 2];
}];

Constantly bomb a certain location with 155mm artillery shells. This is a lot of fun.

[[14642.2,16752.9,0],"Sh_155mm_AMOS",300,6400,10,nil, 32,4900, 150] spawn BIS_fnc_fireSupportVirtual;

Another example. This is using the position of an object to drop shells on.

[getPos gun2,"Sh_155mm_AMOS",300,6400,10,nil, 32,4900, 150] spawn BIS_fnc_fireSupportVirtual;

These examples should be a lot of fun to play with. How you use them is up to you…


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