Spawning items in Arma 3 can be annoying if they are set to scope = 1; and are not available in the editor to place. But if you know the classname, they can be placed easily.
Use this code to spawn them. Run this in the debug console in EDEN editor.
create3DENEntity ["Object", "Land_Communication_anchor_F", screenToWorld [0.5,0.5]]; |
This will spawn the object at the cursor location. Then just move it around as normal, just as you would with any other item.
This is a very nice Arma 3 trick, this makes it easier to make a mission, and extra objects are desired.
Use this command to get a list of all selected objects in the editor.
(get3DENSelected "object"); |
This is the output I got with the tower selected.
[78aa643580# 1781171: communication_f.p3d,790290e080# 1781172: communication_anchor_f.p3d,77bf6ed600# 1781173: communication_anchor_f.p3d,78a9014100# 1781174: communication_anchor_f.p3d,7917a7eb00# 1781175: communication_anchor_f.p3d] |