Source vs Object code. An explanation.
A very useful explanation of object code vs source code.
A very useful explanation of object code vs source code.
Decorating a base in Arma 3 is a lot of fun. Here is some useful code to help out with this. Spawn an LAU-68/A 70mm Rocket pod on a camp table. 1 2 3 _pos261 = [0,0,0]; _tree261 = createSimpleObject ["a3\weapons_f_epc\Ammo\Rocket_Pod_02_F.p3d", _pos261]; _tree261 attachTo [t3,[0,0,0.70]];_pos261 = [0,0,0]; _tree261 = createSimpleObject ["a3\weapons_f_epc\Ammo\Rocket_Pod_02_F.p3d", _pos261]; _tree261 attachTo [t3,[0,0,0.70]]; … Read more
Spawning items in Arma 3 can be annoying if they are set to scope = 1; and are not available in the editor to place. But if you know the classname, they can be placed easily. Use this code to spawn them. Run this in the debug console in EDEN editor. create3DENEntity ["Object", "Land_Communication_anchor_F", screenToWorld … Read more