Posted: . At: 5:00 PM. This was 4 years ago. Post ID: 14752
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OP 2.2 Stalker mod to be the best yet.


The new version of Cumulative Pack 2.2 is apparently going to be the best version yet.

Many quests in this massive mod have been changed around, and quite a large number of quests have been added. Many things like shooting all of the Boars charging towards the Duty checkpoint will become more important. The effort put into actually killing all of the charging beasts will be duly noted. Players who ignore this will not be as well rewarded. This encourages players to actually care about the characters discovered during the playthrough. Also, even with rare stashes enabled, it will not be possible to get rare stashes at the start of the game, the player will have to wait until later on. There are 16 new music tracks added to the mod, and new NPC phrases as well as many new SMS messages, including voiced messages. The new RPD, although a heavy machine gun, but with a drum for 100 rounds and a fairly early acquisition, make it a profitable purchase at the beginning of the game. Especially for those who find it difficult to pass serious fights with regular weapons. The cartridge 7.62×39 works very well. An undoubtedly good early-game weapon, the sawn-off IZH-27 cartridge 410. This weapon for all players of this wod should be very suitable for all early fights. Adjusted sleep and hunger. Now these factors have a more noticeable effect on the player. You will no longer be able to ignore the warning icons.

Added drop rate of caches in new territories and some old ones where they didn’t drop before. We will rush around the locations more often. This pleases: making a good, fruitful route by completing a dozen tasks in one “walk” will become more difficult, but more interesting. The gameplay and economy have become more complex. Many quests are corrected in such a way that you will have to forget the usual schemes of completing them. Especially if they had cheating tendencies: shooting from behind locations, in guaranteed shelters, etc. Money is constantly in short supply, even for owners of large fortunes. It is much more difficult to accumulate millions. Flying creatures have settled in the labs, which are guaranteed to devour all your ammo reserves. To rush into the lab and run through it quickly, without enough ammo is now impossible. We continue to experiment with settlement. The initial pruning of “living creatures” did not appeal to all testers. The OP player is not used to empty locations! Now we use double occupancy: scripted and originally sewn in all.spawn. It will be interesting, saving up ammo. By the way, they are just now very much required for hamsters. This means that weapons in the mod will have to be changed more often.


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