How to spawn items in Arma 3 that are not available in EDEN.

Spawning items in Arma 3 can be annoying if they are set to scope = 1; and are not available in the editor to place. But if you know the classname, they can be placed easily. Use this code to spawn them. Run this in the debug console in EDEN editor. create3DENEntity ["Object", "Land_Communication_anchor_F", screenToWorld … Read more

Declaring global variables in Arma 3 scripting.

Declaring a global variable in Arma 3 in very easy, this one is for defining the max radius of a battle zone. Declare it at the initial phase of your mission scripting like this. missionNamespace setVariable [’PARAMS_AOSize’,1000,FALSE]; // Radius of main AO.missionNamespace setVariable [‘PARAMS_AOSize’,1000,FALSE]; // Radius of main AO. Then it may be used where … Read more

Stalker mods need to work on gameplay and level design instead of useless features.

Many new Stalker mods like Dead Air and Misery are adding countless new features to their mods, but are forgetting about stability and gameplay. Lost Alpha DC has a good mix of gameplay and features. Some parts are very hard, but it is rewarding to play when you get past X-18 and are on to … Read more

How to get the developer mode working in Lost Alpha DC 1.4007

This is how to get this working in the latest Lost Alpha DC 1.4007. The instructions are here in Russian. https://stalkermod.ru/Treneryi-STALKER/spavner-dlya-lost-alpha-dc-1-4007.html. But simply, edit the shortcut on your desktop to look like this. "E:\stalker\S.T.A.L.K.E.R. – Lost Alpha DC\Lost Alpha Configurator.exe" -developer"E:\stalker\S.T.A.L.K.E.R. – Lost Alpha DC\Lost Alpha Configurator.exe" -developer Add the -developer parameter to the end … Read more

Very nice new Stalker mod using Call of Pripyat engine.

Dead City Breakthrough (Мёртвый город: Прорыв). This is a new mod using Call of Pripyat engine. But you start in the Cordon military base and you then go to the Cordon camp where there is an underground base. This has a Bar and the Technician that can repair weapons. The house where you find Fox … Read more

How to protect your base in Arma 3 from trolls and griefing.

This very useful script when placed in the initPlayerLocal.sqf file will protect a base from придурки who are firing into your base and destroying everything. player addEventHandler ["FiredMan", {   _p = _this select 6; if( _p distance (getMarkerPos "respawn_west") < 1000) then { deleteVehicle _p; } else { _p spawn { waitUntil { if( … Read more

Stalker 2 map design should take inspiration from the old beta maps.

Stalker 2 needs to bring back the beta design maps to the new game. The design of new map(s) in S.T.A.L.K.E.R 2 should be inspired by the old beta maps in my opinion. Like Dark Valley in Oblivion Lost remake. That captures quite a nice atmosphere. Just a typical industrial area overcome by the zone … Read more

Very useful Arma 3 scripting samples for making a nice mission easily.

To set the arsenal action on all crates in your base, use this code. This will give the Arsenal action to the Cargo Net Box item. Put this in the initPlayerLocal.sqf file. { [_x, "Open the Arsenal", "a3\Ui_f\data\GUI\Cfg\RespawnRoles\assault_ca.paa", "a3\Ui_f\data\GUI\Cfg\RespawnRoles\assault_ca.paa", "(_this distance _target < 6) && (isNull (findDisplay 162))", "isNull (findDisplay 162)", {}, BIS_holdActionProgress, {["Open",true] call … Read more

Start a mortar strike on an enemy position in Arma 3.

This simple code will start a mortar strike on an enemy position when a vehicle is destroyed. car1 addEventHandler [ ‘Killed’, { _bombardment = [BIS_Mortar,getMarkerPos "mk2","8Rnd_82mm_Mo_shells",100,24,10] execVM "a3\missions_f_exp\showcases\showcase_endgame.tanoa\scripts\firesupport.sqf"; }];car1 addEventHandler [ ‘Killed’, { _bombardment = [BIS_Mortar,getMarkerPos "mk2","8Rnd_82mm_Mo_shells",100,24,10] execVM "a3\missions_f_exp\showcases\showcase_endgame.tanoa\scripts\firesupport.sqf"; }]; Name the mortar BIS_Mortar, then place a marker on the location to be shelled, named … Read more